Admin Cookbook
Delete PA & Singularity Generator
entities named "PA .*" do delete $ID
deleteewi SingularityGenerator
Add power to the station permanently
Admin menu -> objects -> select grids in dropdown -> right click the station -> tricks -> click the battery with the ∞
Uncurse all lockers
entities with CursedEntityStorage do rmcomp $ID CursedEntityStorage; addcomp $ID EntityStorage
Remove all ghostroles
entities with GhostTakeoverAvailable do rmcomp $ID GhostTakeoverAvailable; rmcomp $ID Mind
Clean up assorted body parts
entities with MapGrid children with BodyPart do delete $ID
Disarm the station’s potassium supply
entities hasreagent Potassium do delete $ID
Remove all of a specific character’s insulated gloves
entities with Mind named "NAME GOES HERE" rchildren named "insulated gloves" do delete $ID
Ghost Roles
Sentient vendors
entities with Advertise do makeghostrole $ID "$NAME" "You're a vending machine, use your speaker to annoy people."; rmcomp $ID Advertise
Sentient soap
entities with Slippery prototyped SoapOmega do makeghostrole $ID "$NAME" "You're a bar of soap. Slip absolutely everyone."; addcomp $ID MobState; addcomp $ID PlayerMobMover; addcomp $ID PlayerInputMover
Please don’t
entities with Item do makeghostrole $ID "$NAME" "You're a random, talking item. What the fuck?"; addcomp $ID MobState; addcomp $ID PlayerMobMover; addcomp $ID PlayerInputMover
Your heart would like a word.
entities with Mechanism do makeghostrole $ID "$NAME" "You are some unfortunate soul's $NAME"
Ghostularity
entities with Singularity do makeghostrole $ID "Singularity" "FUCK"; addcomp $ID MobState; addcomp $ID MovementIgnoreGravity; addcomp $ID PlayerInputMover; addcomp $ID PlayerMobMover
Probably make everyone unhappy
Cursed locker abuse
Cursed lockers
entities with EntityStorage named ".*closet$|^.*locker" do rmcomp $ID EntityStorage; addcomp $ID CursedEntityStorage
Haunted lockers
entities with EntityStorage named ".*closet$|^.*locker" do rmcomp $ID EntityStorage; addcomp $ID CursedEntityStorage; makeghostrole $ID "$NAME" "You're a haunted locker. Consume people."; addcomp $ID MobState; addcomp $ID PlayerMobMover; addcomp $ID PlayerInputMover
Mess with station access
All Access Day
entities with AccessReader do rmcomp $ID AccessReader
All access bridge on Saltern
entities with Airlock named "Bridge" near 6 with Airlock do rmcomp $ID AccessReader
Swap around jobs/outfits
Clown Day
entities with Mind prototyped MobHuman do setoutfit $ID ClownGear; addcomp $ID Clumsy
Clownitis
entities with Clumsy near 1 with Body prototyped MobHuman not with Clumsy do setoutfit $ID ClownGear; addcomp $ID Clumsy
All but two of us are clowns, who is it
entities with Mind alive prototyped MobHuman not with Clumsy not select 2 do setoutfit $ID ClownGear; addcomp $ID Clumsy
Mime Day
entities with Mind prototyped MobHuman do setoutfit $ID MimeGear; rmcomp $ID Speech
Containers
Remove someone’s lungs
entities with Body prototyped MobHuman named "NAME GOES HERE" rchildren named "lungs" do delete $ID
or to drop them on the floor:
entities with Body prototyped MobHuman named "NAME GOES HERE" rchildren named "lungs" do rmmechanism $ID
Mess with station structure
Make the station see-through
entities named ".*wall" do spawn ReinforcedWindow $ID; spawn Grille $ID; spawn CableApcExtension $ID; delete $ID
Electric Avenue
entities named ".*wall" do spawn spawn Grille $ID; spawn CableApcExtension $ID
Make everyone unhappy
Summon God
entities with Body prototyped MobHuman alive select 1 do addcomp $ID Singularity; addcomp $ID MovementIgnoreGravity; godmode $ID
bang
entities with MapGrid rchildren do explode $WX $WY 1 1 1 1
bang, but funnier
entities with MapGrid children with Item not anchored do addcomp $ID RoguePointingArrow