Maintainer Meeting (16 April 2022)
===
Time: 16 April 2022 18:00 UTC
Attendees:
Acruid
metalgearsloth
DrSmugleaf
moony
Vera
ShadowCommander
Visne
Paul
ElectroSR
PJB
We hit 250 players in one server. What’s next? | moony
- What is our goal for optimizations
- What can we do better
- What should we do now that the game is very performant
- Is this when we finally code content
- We need to fix stuttering, pvs pop-in, rubberband issues and make network smoothing default to 2 | mirrorcult
- Server side performance is fine, need to fix client side performance and bugs
Diagonal tiles | metalgearsloth
- The engine technology is there
- What do about anchoring and stuff on content
- Atmos will just treat them as space, still have diagonal walls be airtight
- Needs to be fleshed out more
Make VV read/write by default | mirrorcult
- Everyone forgets to make properties read/write
- We still have to refactor VV for ECS
- Make all VV properties writable if you have +HOST
- The default should be read
- Attribute to make all properties on a class VV
Review and PR guidelines | mirrorcult
- https://docs.spacestation14.io/en/maintainer-info/review-guidelines
- https://docs.spacestation14.io/en/getting-started/pr-guideline
- We are missing file name conventions on the conventions page
- We need better automated tooling
Early Access Roadmap
- emergency shuttle
- auto shuttle movement
- gamemodes/antags
- dynamic | mirror
- nuke ops
- the nuke is done
- does not work outside dynamic
- lings?
- needs DNA
- blob | Remie
- cult?
- make it as good as vg for pjb
- revs
- we want a generic antag overlay system
- loyalty implant
- faction system
- nuke ops
- dynamic | mirror
- EL BODY SYSTEM | mirror
- some refactors were done by mirror, still some left
- surgery died in the war of 1992
- Salvage proc gen | moony
- Cargo Commander
- Coded on outer-rim, just needs porting to upstream
- Radiation refactor
- body system but again
- body system
- Grid splitting
- finish when sloth comes out as a furry
- Grid merging
- Diagonal tiles
- we have diagonal walls, tiles are harder
- ENGINE EDITOR | PJB
- could benefit from full state reload
- movement refactor
- Client side movement?
- a smidgen
- as a treat
- acruid pls com bak
- a smidgen
- Client side movement?
- Tutorial
- In game guides
- Yes
- Waiting on pretty labels
- books/ebooks in pda
- ebooks preloaded on pda for selected job
- when rich text gets merged
- ![](https://cdn.discordapp.com/emojis/933790288860815380.webp =40x)
- In game guides
- oldchat + ui refactor | Jezithyr
- we did it
- combat rework
- ghostrole bans | ShadowCommander
- unify ghost roles prototype
- pulling refactor | bobda
- Admin traitor/role menu
- Assign people roles
- Objectives UI
- Job playtime requirements
- Playtime tracking
- Per role playtime tracking
- experimental science
- artifacts??!?!?
- action ui refactor, like ss13 maybe | Jezithyr
- any% maintainer | Jezithyr
- Prototype composition | Paul
- Server polls
- Round Statistics
- Log votes, which maps are played the most…
Crashes / Critical bugs: (when are we moving these to GitHub) => till next time