Maintainer Meeting (23 Sep 2023)

Info

Any decisions taken in these notes may no longer be applicable.

Time: 23 Sep 2023 18:00 UTC

Attendees:

  • EmoGarbage
  • ElectroSR
  • Visne
  • DrSmugleaf
  • notafet
  • Lank
  • Visne
  • Julian
  • Jezithyr
  • Chief_Engineer
  • PJB (hiiiiiiiiiiiiiiiiii)
  • mirrorcult
  • TheQuietOne
  • miku miku
  • moony
  • Slava0135
  • ShadowCommander

Change ToString & Parse for EntityUid or NetEntity | ElectroSR

  • Commands that take either are now ambiguous, how do we differentiate between them
  • All commands should take NetEntity
  • What do we do for command output
    • NetEntities should be the one getting presented to the user most of the time
    • e for EntityUid
    • n for NetEntity
    • c for client-side

Remove transparent / non-occluding containers for sprites | ElectroSR

  • Right now they can not occlude lights and not occlude sprites.
  • Force containers to always occlude sprites.
  • Wish we could put containers in content instead.

DERAILMENT: Containers as entities, how do we do it?

  • Entities with ContainerComponent and ContainerSlotComponent.

Entity categories | ElectroSR

  • they are good

Early Access Roadmap

  • nothing on this roadmap matters except early access trailer.
  • A trailer for Steam
    • Also the >>>>screenshots<<<< for steam and the website
    • holy shit we have replays now
  • gamemodes/antags
  • The game runs like shit how do people play this
    • “I only played VRChat since last time and VRChat runs like shit so I don’t know how people play this” | 23/09/2023

Crashes / Critical bugs: (when are we moving these to GitHub)

  • Crashes the server reliably.
  • Something that bricks your client often (needs a client restart).
    • Example: Blackscreens the client until you reconnect.
  • If something ruins the round and is disabled because of it.
    • Example: Communal lung bug. => till next time like and subscribe smash that button did you know only 6% of contribs join this meeting? According to YouTube’s statistics,

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