Maintainer Meeting (07 January 2023)

Info

Any decisions taken in these notes may no longer be applicable.

Time: 07 January 2023 19:00 UTC

Attendees:

  • Moony
  • Visne
  • ElectroSR
  • Remie
  • Flipp
  • ShadowCommander
  • DrSmugleaf
  • Vera
  • PJB

Using source generators for (de)serialization | DrSmugleaf

  • Expression trees were a mistake
  • sounds good

Enforce AccessAttribute and better documentation on new PRs | metalgearsloth

  • Discord link
  • yes
  • may not work for shared components
  • check if it works with implementations of the whitelisted type for shared systems
    • If it doesn’t, make [Access] take an optional list of strings for types in server/client
  • ping Vera if something goes terribly wrong

Minify meta.json files | metalgearsloth

  • Discord link
  • GitHub PR
  • Do we minify them
    • no
  • If not change the editorconfig to match the current style (2 space indents)
    • yes
  • Apparently some people copypaste existing meta.jsons to create new ones, which has caused many errors in multiple RSIs
  • Reasons not to:
    • harder to edit
    • harder to review
    • ?
  • Reasons to:
    • there’s editor plugins that minify and unminify automatically for you
      • this isnt a reason
    • saves 1.5 MB not important? it’s compressed when game is packaged, etc
    • ?

Require all public fields and methods to include xmldoc comments | moony

  • Discord link
  • Make sure every method is documented
  • Document every field
  • Put this in the PR guidelines
  • https://docs.spacestation14.io/en/getting-started/pr-guideline

Rename entityquery to componentquery | metalgearsloth

Should Helpers and Extensions be moved to EntitySystems | ShadowCommander

  • Discord link
  • Yes, if it refers to any manager, system or entity
  • If it’s a random helper to save code it doesn’t need to be

Resolve pattern | DrSmugleaf

  • Add call site to arguments of resolve with the new .NET 6 arguments so it can log the file and line if a warning happens.

Turn IPlayerSession into an entity | moony

  • Discord link
  • Yes
  • This would let us modularize the entire thing and allow us to use events on players directly, letting us get rid of many player-indexed dicts in favor of storing it on the player
  • Should this be done at an engine level, or at a content level?
  • Engine
  • Keep player session, then have an entity field on the session for its data
  • Mind would still be separate since player session is transient
  • You can have multiple minds for the lifetime of a single player session

Replace BUI state handling with normal component state handling for BUI prediction | ElectroSR

  • Discord link
  • Laggy interfaces suck
  • Everyone is actively avoiding BUI atm
  • Prefer component states to BUI states
  • Someone refactor BUI please
  • Have the client manage the UI, the server needs to know if its open

Component references | PJB

  • Try to remove them
  • How do we have client-only or server-only data on a component without it
  • Use different components for that data?

Archetypes | DrSmugleaf

  • B O N U S T O P I C
  • Need to be made faster before we implement them outside of Robust.Benchmarks
  • Do archetype chunking to optimize for CPU cache hits
  • Check startup time specially for the JIT when creating all the archetypes
  • Flecs benchmarks

Early Access Roadmap

  • gamemodes/antags
    • dynamic | mirror
      • lings?
        • needs DNA
      • blob | Remie
      • revolutionaries
        • we want a generic antag overlay system
        • loyalty implant
        • faction system
  • EL BODY SYSTEM | mirror ![](https://cdn.discordapp.com/emojis/933790288860815380.webp =40x)
    • some refactors were done by mirror, still some left
    • surgery died in the war of 1992
      • Mirror died in the war of 1993
    • limb damage…..
  • Salvage proc gen | moony
    • she did it go port it https://github.com/Citadel-Station-13/space-station-14/tree/master/Content.Server/_Citadel/Worldgen
  • body system but again
  • body system
  • ENGINE EDITOR | PJB
    • could benefit from full state reload
  • movement refactor
    • Client side movement?
      • a smidgen
        • as a treat
        • acruid pls com bak
  • Tutorial
    • In game
      • we have a pr open
  • combat rework (needs to be bikeshedded)
    • https://github.com/space-wizards/space-station-14/issues/3378
  • ghostrole/antag bans
    • unify ghost roles prototype (mind refactor)
  • experimental science
    • “Science is still a piece of shit” - Vera 28/05/2022
    • “I haven’t played the game in 2 years” - Vera 07/01/2023
  • any% maintainer | Jezithyr
    • Stuck in canada
      • soon tm
  • State mandated Xonotic matches | PJB
    • Please I have severe withdrawal symptoms
    • Replaced by private SS14 playtests
    • Woman down
  • The game runs like shit how do people play this
    • still does | PJB 28/05/2022
      • “how do people play this game” (high pitched scream) | PJB 28/05/2022
    • Slightly better | PJB 11/06/2022
    • It’s better but still not as good as I’d like it to be | PJB 25/06/2022
    • I haven’t played the game since | PJB 16/07/2022
    • “Please read the last line of that subsection” | PJB 30/07/2022
    • “Please unread the last line of the previous subsection” | PJB 07/01/2023
  • A trailer for Steam

Crashes / Critical bugs: (when are we moving these to GitHub)

  • role timers not counting properly => till next time

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