Maintainer Meeting (5 March 2022)

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Info

Any decisions taken in these notes may no longer be applicable.

Time: 5 March 2022 16:00 UTC

Attendees:
Paul
PJB
ShadowCommander
ElectroSr
moony
Silver

should we stop storing entity uids inside entity systems to denote entities to update in favor of special components for this? | Vera

for example: basically instead of this field on a system

HashSet<EntityUid> ActiveWelders

You’d just assign the ActiveWelderComponent and use an EntityQuery

  • ye this is probably a good idea, but we’d have to take effort to make it efficiently.
  • make binary components efficient

Deprecate EntitySystem.Get | Vera

it’s a shitty static method that does an IoCManager resolve and its misused everywhere

  • sgtm

benchmark metrics | paul

already decided on, just announcing: action piping data into db, grafana reading db

  • YES
  • gh actions will produce inconsistent results
  • where to run benchmarks

docfx | paul

bugging pj or vera to set it up

  • silver will do it

Soundsystem API revamp | Mirror

the current api leads to easy errors which cause sounds to be played globally, not uid-specific example: https://github.com/space-wizards/space-station-14/pull/6982/files

  • remove overloads

Rename Server Role Ban to Role Ban | ShadowCommander

sgtm

Early Access Roadmap

Previous Roadmap

  • emergency shuttle
    • auto shuttle movement
  • gamemodes/antags
    • dynamic | mirror
      • nuke ops
        • the nuke is done, nuke ops isn’t yet
        • does not work outside dynamic
      • lings?
      • blob | Remie
      • cult?
        • make it as good as vg for pjb
      • revs
  • EL BODY SYSTEM | mirror
    • some refactors were done by mirror, still some left
    • surgery died in the war of 1992
  • Salvage proc gen | moony
  • Radiation refactor
    • Singularity rebalance
  • body system but again
  • body system (get smug to code it)
    • Species
      • we need to do non human body parts
  • ENGINE EDITOR
    • could benefit from full state reload
  • movement refactor
    • Client side movement?
      • a smidgen
  • Tutorial
    • In game guides
      • Yes
      • Waiting on pretty labels
      • books/ebooks in pda
        • ebooks preloaded on pda for selected job
        • when rich text gets merged
          • :death:
  • oldchat + ui refactor
  • explosion refactor | electrosr
  • combat refactor
  • ghostrole bans
  • pulling refactor
  • admin notes | drsmugleaf
  • Admin traitor/role menu
    • Assign people roles
  • Job playtime requirements
    • Playtime tracking
    • Per role playtime tracking
  • experimental science
  • action ui refactor, like ss13 maybe
  • change pvs to p/invoke zstd
  • Prototype composition | Paul
  • Map poll at round end
  • Round Statistics
    • Log votes, which maps are played the most…

Crashes / Critical bugs: (when are we moving these to GitHub)

  • grid disappears on reconnect => till next time

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