2021-10-30 - Maintainer Meeting Notes

Info

Any decisions taken in these notes may no longer be applicable.

Time: 30.10.2021 16:00 UTC

Attendees:
PJB
DrSmugLeaf
Vera
Silver
Paul
metalgearsloth he arrived AUSTRALIA TIMEZONE counts casual 3am 100 space bucks sloth falls asleep during meeting excuse me I was here at 9am once ok sloth why did you have to go there the first meeting was not that long ok I was busy playing rain world, PJB approved ok understandable have a nice day
mirrorcult

Visibility of maintainer notes | Paul

  • Can contributors read?
  • Can everyone read?

Proposal: Mirror whatever visibility the meeting has. (#maintainers channel is separate does not apply)

Changing the release date on Steam from Fall 2021 | Vera

  • Let’s be honest, we won’t be ready until we have a few more things…
  • We should probably change it to something like Dwarf Fortress (“time is subjective”)
    • when mommi flys
    • when we code it

Discussion about when to open up the playtest: When we are fine with it being reviewed?

Screenshots for Steam | Paul

Do screenshots really need to be 1080p? surely we could edit them to also allow for smaller ones(?)

No.

Name letter restrictions | Vera

What kinda letters do we allow yes:

  • Alphanumerical
  • Accents: ä, á, à…
  • Numbers
  • Symbols -> restrict to machines/sillycons no:
  • Kanji
  • Zalgo –> s̸̡͆̕͠i̴̧̢̺̩̦͙̜͑͛͑͑̓̿̈͛̚ͅl̴̨̘͔̥̩͎̼̞͌̎̈́͂͜͠͠v̷̘̦̬̹̖͎͌̾e̶̩̻͔̦͗̅̀͂r̵̦̟̹̤͓̼͓̣̉̄̃̽̿̑̇͗̚
  • X Æ A-12
  • Spanish Ñ spanish Ñ is under no why live if ñ is not in I die this paul please save the spanish Ñ :thistbh: stolen from pjb’s stream If you mean could someone legally name their child "Bobbysystem 14", that depends. Some countries have laws about what names you can give your child. I'm not aware of any law in the United States against giving your child a number for a name. Vera: “im not coding that”

Fluent Text type | PJB

To allow different locales on the server at the same time

  • russian and us players play on the same server

question: make loc fully clientside/user-dependent how cbt will this be to do? very: send the loc ids & parameters instead of the strings

vera: I’m so happy I accounted for this in contructionGL2 part 2: of guides and recipes silver: brb deleting constructionGL2 branch vera: :waltre:

this wont be that useful for ss13/4, but definitely for some other rt-game

tldr: its gonna be a (vera: maybe not, pj disagrees) massive refactor, but noone is opposed to the idea.

verdict: WYCI also a problem atm: you use the static method alot

PR GitHub bot | DrSmugleaf, Mirrorcult

Automatically tags PRs with:

  • Conflicts
  • Needs Review
  • Awaiting Changes
  • Approved
  • Map Changes
  • Sprite Changes

What default GitHub looks like (ass)

YAML Prototype Editor | DrSmugleaf

  • Do we do it
    • If not, is autocompletion/validation on the IDE for prototypes a good idea instead
      • Merely do all of the above gaming
  • In-game, out of game or both
  • Is Injazz alive so they can design it
  • Would it integrate other tools into it like the construction graph editor
    • if not, I die

we do it Which ui system? ROLL OUR OWN oh god ours, cba for avalonia. editor in-engine.

  • funny in-editor run would be possible
  • F A S T
  • semiblocker: hotreload game assemblies.
  • solution: pjb codes it!
  • if we don’t do this, I die tbh

pjb: OH NO shows three lines of code

Do we localize command error messages | Vera

Do we really need to localize commands? https://pickerwheel.com/

  • What about admin stuff?

Just go with it. (Don’t localize command names)

Docking airlocks | Vera Sloth

Should the only way to dock two grids be via special docking airlocks?

special docking airlock with joints PJB3005 set atmos preset to ZAS - Hellish we WILL have atmos presets mark my words PJB3005 set atmos preset to Plasma

Visualizer refactor | Vera

Visualizers are a pain in the ass to work with. Let’s come up with a better way to do ’em. Pain points:

  • touching five files for smth
  • enum keys are bad for perf
  • animations are janky

handle visualizers over the entitysystem? visualizer-data should just be a component

  • serv3 killed my flyweighting

pjb should write down her ideas
good luck with that do we make a discord thread for this? simply quickly type out pjb’s words turbo fast 5 pings ought to do it ECSECSECSECSECSECSECSECSECSECSECSECSECSECSECSECSECSECSECSECSECSECSECSECSECSECSECSECSECSECSECSECSECSECSECSECSECSECSECSECSECSECSECSECSECSECSECSECSECSECSECSECSECSECS

Just make visualizer data a component seriously

this has been promoted to threadstatus this discussion has been terrible for the barotrauma timetable man this speedruning split was terrible

Timed entity system updates / master controller stuff | Mirrorcult

See https://github.com/space-wizards/RobustToolbox/pull/2125

How do we want to handle timed updates since the boilerplate for it is really bad right now–reflection, virtual methods, etc, and do we want to do something like SS13’s MC so we can smooth updates out over multiple ticks intelligently

Do we want mc: yeah, definitely prediction is gonna be funky for this -> make it use gametime? but then we cant do mastercontroller stuff. cross that bridge when we get there.

Impromptu topic: PVS and NaNs | Metalgearsloth

average pjb rant: compression streams are slow in pvs we need to dfcsiuzxfhvd rteu7yi54rhjirotpter sloth: shut it kill da NaN

general agreement: destroy the NaN fix: throw entity into the nullspace shadow realm nullspace entities work differently between client and server allegedly server cant refer to nullspace entity on the client

Engine Entity Tags in MetaData | Vera

Basically, tagging entities is something vital enough that it feels it should be supported by the engine, and not something content provides.

yes fund it gaming Move TagComponent to engine When you source gen the flags

Merging IEntitySystemManager into IEntityManager | Vera

First it was IComponentManager, now it’s gonna be IEntitySystemManager. There’s no reason not to merge EntitySystemManager into EntityManager. Hell, the former is initialized and shut down by the latter. Also screw mocking, tbh.

Powerful Vera will take care of the entire refactor “dw about it, i will code it”

I expect vera to be done by the end of tonight Unless she plays baro with us :focus: expect the PR– wait I’m hanging out with someone later

Identity System | Vera

So basically, entity.Name bad.

Obscure name, voice, face etc. Chameleon traitor items. This is terrible for component states not being player specific Remove entity.Name pipe entity through a system to get a string representation entity.name is just kinda bad and should be removed

Maintainer meeting topics topic | Paul

Ideally i want to have a short description of each topic to order/group them before the meeting & to have a rough estimate of the time needed for each topic. How we wrote down topics this time was kinda bad in that regard :heck:

Proposal: Maybe have a link next to each topic pointing to a discord-message explaining it a bit? Maybe have somewhat of a guide on how these messages should look: No open questions, etc.

Discuss Bodysystem Replacement | Silver

rip sub 2 hour speed run quick distract paul ok man gaming

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